
The Creator Economy Has a Platform Problem. And It's Time We Talked About It.
After building a magazine for adult creators, getting caught in the machinery of social media moderation, and launching an entirely new social platform, I've come to believe that the biggest threat to the creator economy isn't a lack of opportunity. It's the industry's dependence on infrastructure it doesn't control.
From the Editor's Desk
The Creator Economy Has a Platform Problem. And It's Time We Talked About It.
Joseph Haecker
Editor-in-Chief of Only Fans Insider Magazine
9
10/24/26, 12:18 PM
From The Editor's Desk
Built on conversations, relationships, and proximity to the people shaping the industry.
Every industry has a place where the real conversations happen. Not the polished version that makes it into press releases, and not the surface-level takes that get recycled across social media—but the quiet, unfiltered conversations where ideas are tested, deals are shaped, and direction is decided. In the creator economy, that place isn’t a newsroom. It’s a network—built on relationships, proximity, and trust. It lives in late-night conversations, private messages, small group dinners, and the moments in between the moments, where people speak more honestly about what’s working, what’s breaking, and what’s coming next. From The Editor’s Desk exists inside that network. As Editor-in-Chief of Only Fans Insider Magazine, I operate at the intersection of creators, agencies, platforms, and the operators building the infrastructure behind them. This isn’t commentary from the outside looking in—it’s perspective formed from being in the room, in the conversation, and often, in the middle of it. What gets written here is shaped by access that most people don’t have, and by patterns that only become visible when you’re close enough to see how the pieces actually connect. What you’ll find here isn’t just information—it’s leverage. It’s the context behind the moves, the timing behind the shifts, and the patterns most people don’t notice until it’s too late. This is written for creators and operators who understand that attention is easy to get—but positioning is what actually changes outcomes. Because by the time something becomes public in this industry, the people who matter have already moved.
From The Editor's Desk
The Illusion of Independence
I've spent much of the past year and a half having conversations with people who are building businesses in one of the most misunderstood industries in the world. I've spoken with adult content creators, models, agencies, technology founders, payment providers, marketers, entrepreneurs, and people who never imagined they would find themselves participating in the adult creator economy.
Some have built remarkable businesses. Others are just getting started. Some are making more money than they ever thought possible, while others are struggling to figure out how to turn their growing audiences into sustainable careers.
And after all those conversations, one thing has become increasingly clear to me.
The adult creator economy doesn't have a creativity problem. It doesn't have a talent problem. And I don't believe its biggest challenge is monetization.
It has an infrastructure problem.
We've built an industry where people can earn a living from their creativity, personality, expertise, and relationships. Yet the same people who are building these businesses often have remarkably little control over how potential customers discover them, how they communicate with their audiences, or whether the platforms they rely upon will allow them to continue operating tomorrow.
The more successful the creator economy becomes, the more obvious this contradiction gets.
And in October 2026, I think we're reaching a point where the industry needs to have a much more serious conversation about what comes next.
The Year I Learned What Platform Dependency Really Means
When I launched Only Fans Insider Magazine in May 2025, my objective was fairly straightforward. I wanted to create an independent publication that recognized the people and businesses behind the adult creator economy.
I wasn't interested in creating another directory of adult performers or a publication that reduced its subjects to their physical appearances. I wanted to tell stories about entrepreneurship, personal branding, technology, culture, relationships, professional development, and the people building businesses in an industry that traditional media often misunderstands.
What surprised me wasn't the interest from creators. It was how quickly the challenges of marketing an adult-industry publication became apparent.
I wasn't publishing explicit content. I was publishing interviews, business stories, industry commentary, and editorial coverage. Yet simply operating a publication associated with the adult creator economy was enough to create friction across mainstream social platforms.
Over time, I encountered restrictions involving Instagram, Facebook, and other social channels. There were problems with messaging, content distribution, account access, and the ability to promote stories that would have been entirely ordinary had they been published by a magazine covering almost any other industry.
Then came my own experience with Meta.
While I was in Guadalajara, Mexico, I found myself dealing with the consequences of losing access to a platform account that had become part of my professional communications and distribution infrastructure. The experience was especially revealing because it wasn't just about whether I could post something on Instagram. It was about the extent to which a private platform could interrupt the way I communicated, promoted my work, and maintained professional relationships.
My Instagram access was eventually restored. But that didn't erase the lesson.
The problem isn't simply that a platform might remove your account. The problem is that your business may be organized around the assumption that it won't.
I had spent years advising entrepreneurs about customer-centric marketing, owned media, and the importance of building relationships that weren't entirely dependent on advertising platforms.
Now I was experiencing the problem from the inside.
And I couldn't ignore the irony.
I had created a magazine to give creators more control over their professional narratives, only to discover that the magazine itself faced many of the same distribution obstacles as the creators it covered.
That experience didn't make me believe social platforms were unnecessary. It made me realize how dangerous it was to treat them as permanent infrastructure.
The Industry Built a Business Model. But Who Built the Marketing Department?
One of the most interesting things about the adult creator economy is how sophisticated its monetization infrastructure has become.
Platforms such as OnlyFans, Fansly, and Fanvue have helped establish business models through which creators can sell access, build subscriber relationships, and generate recurring revenue. They have enabled people to turn audiences into businesses in ways that would have been extraordinarily difficult a generation ago.
That's a meaningful achievement, and I don't think it receives enough recognition.
But there's an important distinction between giving someone the ability to collect money and giving them the ability to build a business.
Monetization and marketing are not the same thing.
A creator can have a beautifully organized subscription page, an impressive content library, and an attractive offer. None of those things guarantees that a potential customer will discover them.
In practice, much of the responsibility for generating that discovery has been pushed back onto the creator.
They're expected to become experts in Instagram, TikTok, X, Reddit, search engines, content strategy, personal branding, conversion optimization, community management, and whatever platform happens to be generating attention this month.
They're expected to understand algorithms they cannot inspect, comply with rules that can change, and constantly create new promotional material to replace yesterday's disappearing content.
And they're expected to do all of that while running the business that supposedly gives them financial independence.
I think we've made an enormous assumption about the people participating in this industry.
We've assumed that because someone knows how to create content, they must also know how to market it.
Those are two entirely different skill sets.
A talented model is not automatically a talented marketer. A successful entertainer is not automatically an expert in search engine optimization. Someone who understands how to build a loyal subscription audience may have no idea how to generate qualified traffic from outside their existing network.
That doesn't make them less entrepreneurial. It means they need access to the same professional marketing infrastructure that businesses in other industries take for granted.
And that infrastructure has been conspicuously absent.
The Hidden Cost of Being an Adult Creator
There's another part of this conversation that deserves attention.
The challenges facing adult creators aren't always the result of a specific piece of content violating a platform's rules.
Sometimes the challenge is simply being associated with the industry.
A creator might be a fitness professional, a competitive athlete, an artist, a musician, a parent, a scientist, a business owner, or an advocate for a cause. Their adult content may be one part of a much broader professional identity.
Yet once that association becomes part of their public profile, they may encounter additional scrutiny, limited promotional opportunities, reduced discoverability, or difficulty accessing services that other entrepreneurs use without a second thought.
I've seen how these pressures can extend beyond individual creators to the businesses serving them. Agencies, technology providers, payment companies, wellness professionals, and media organizations can find themselves navigating the same complicated environment.
I also want to acknowledge that platforms have legitimate responsibilities. Age verification, consent, exploitation prevention, privacy, fraud, and illegal content are serious issues. Responsible moderation is essential, particularly in an adult-oriented environment.
But responsible moderation and blanket professional exclusion are not the same thing.
There is a meaningful difference between enforcing rules against harmful or illegal conduct and treating an entire category of lawful entrepreneurs as though their professional identities make them inherently unsuitable for mainstream participation.
An adult creator should not have to hide an entire part of their professional life simply to participate in ordinary business networking.
And an entrepreneur shouldn't have to wonder whether publishing an interview with that creator will jeopardize the publication's social media presence.
I believe the industry can do better than that.
What Only Fans Insider Taught Me About the Power of Press
One of the most rewarding parts of building Only Fans Insider Magazine has been watching what happens when creators are given an opportunity to tell their stories beyond the boundaries of their social profiles.
A social media post can tell someone what you're doing today.
An interview can help someone understand who you are, why you're doing it, how you got here, and what you hope to accomplish.
That difference matters.
When a creator participates in a magazine interview, they're not simply promoting another content release. They're building a piece of their professional history.
They're creating something that can be shared with fans, potential collaborators, business partners, journalists, agencies, and people who may never have encountered their work otherwise.
They're giving their audience context.
And context is one of the most undervalued assets in the creator economy.
We've watched creators build audiences around short-form videos, photographs, livestreams, and subscription content. But many of those same creators have surprisingly little searchable information explaining the people behind their public identities.
Who are they outside their content? What businesses are they building? What have they learned? What causes matter to them? What products are they developing? What would they like to be known for five years from now?
Those questions aren't merely interesting editorial material. They're fundamental personal branding questions.
Our publishing model was designed around the idea that creators and businesses should be able to participate in telling those stories themselves.
Instead of depending entirely on a traditional newsroom to decide who deserves recognition, Only Fans Insider allows participants to contribute their own interviews and stories through a self-service publishing process.
That approach has helped us reach audiences across more than 160 countries, according to our reported publication metrics, without building the kind of large editorial organization traditionally associated with international media.
But the most important thing I've learned isn't about our readership numbers.
It's that people want to read about people.
When someone is featured, their audience has a reason to celebrate them. Their colleagues have a reason to share the article. Their customers have an opportunity to learn something they didn't know. And the publication becomes a place where one person's story can introduce readers to another.
That's a fundamentally different distribution model from simply purchasing attention.
It turns the people participating in the publication into an important part of how that publication grows.
And it made me wonder why the creator economy wasn't doing more of this.
Photographer: Full Name
From Content Creators to Media Entrepreneurs
The Creator Economy Is Becoming a Media Economy
One of the most interesting business stories I've followed this October involves School of Hard Knocks, a creator-led media company that began with short-form interviews featuring entrepreneurs, investors, celebrities, and business leaders.
According to reporting by Business Insider, the company is on track to generate approximately $37 million in revenue in 2026.
But the most important part of that story isn't the revenue projection.
It's what happened when the company learned how vulnerable its business was to platform decisions.
Around 2022, Facebook unexpectedly demonetized its content, reportedly reducing monthly platform revenue from approximately $30,000 to $5,000.
The account was eventually reinstated, but the experience changed the founders' thinking.
Rather than continuing to build a business dependent primarily on platform payouts, they developed additional revenue streams, including consulting, content production, and a paid entrepreneurial community.
Their media became a way to attract audiences and build relationships around a broader business.
That distinction is enormously important.
They didn't stop being creators. They started thinking like media entrepreneurs.
And I believe that's a direction the adult creator economy needs to explore much more seriously.
For years, we've talked about creators primarily in terms of their ability to produce content and generate subscription revenue.
But what happens when we start viewing them as publishers, media personalities, educators, business owners, brand partners, and community leaders?
What happens when a creator's interview leads to a podcast appearance, which leads to a professional introduction, which leads to a brand collaboration, which leads to another article?
What happens when the audience someone builds around their personality becomes the foundation for multiple business opportunities rather than a single subscription offering?
That's where I believe the next stage of this industry begins.
The future of the creator economy won't be defined exclusively by how much content people can sell. It will also be defined by how much business they can build around the audiences and relationships they've created.
Why I Built Sxgram
When I began developing Sxgram, I wasn't under the impression that the world needed another social media platform.
We already have plenty of places to post photographs, upload videos, collect followers, and compete for attention.
I was asking a different question.
What would a social platform look like if it were designed around the professional realities of adult creators instead of forcing them to adapt to systems that often treat their industry as an exception?
And what if social networking were only one part of the experience?
That's where the idea began to develop into something larger.
Sxgram is a social media platform for adults, but its purpose is not to replace subscription platforms such as OnlyFans, Fansly, or Fanvue.
Those platforms already provide valuable monetization infrastructure.
My objective is to help address the marketing and professional networking opportunities that exist around them.
A creator should be able to establish a profile, introduce themselves to a community, publish posts, share updates, and connect with people who are genuinely interested in their work.
But I don't think the opportunity should stop there.
They should also be able to publish longer articles that provide context about their businesses and interests. They should have opportunities to participate in magazine features that introduce them to new audiences. They should be able to connect podcast conversations to their professional identities, showcase relevant products, and explore relationships with businesses interested in working with creators.
And those experiences should connect to one another.
That's the philosophy behind what I've been calling our Media Vortex.
A social post can introduce someone to a creator. An article can help that person understand the creator's story. A magazine feature can highlight an upcoming project. A podcast can create a deeper conversation. A product or affiliate opportunity can introduce a potential business relationship.
Each experience can lead naturally to another.
Instead of creating isolated pieces of content and hoping one goes viral, a creator can begin building an interconnected body of work that supports their broader personal brand.
I don't believe any platform can eliminate the risks associated with depending on technology owned by someone else, including Sxgram.
And I don't believe creators should replace dependence on one company with dependence on mine.
What I do believe is that creators deserve more choices, more professional opportunities, and more ways to connect their work to the businesses they're building.
That's the problem we're trying to address.
An Industry That Needs More Than Another Algorithm
The creator economy has become extraordinarily focused on algorithms.
We discuss reach, engagement, impressions, follower growth, watch time, click-through rates, and the mysterious reasons one post succeeds while another disappears.
Those measurements have their place.
But I sometimes wonder whether we've allowed the conversation about distribution to overwhelm the conversation about relationships.
A million views can be valuable. So can a single introduction to the right business partner.
A viral video might generate thousands of new followers. A thoughtful interview might persuade one company to consider a creator for a long-term partnership.
A successful subscription campaign might produce immediate revenue. A professional reputation can create opportunities that continue long after the campaign ends.
These things aren't mutually exclusive.
The problem arises when the industry treats attention as though it were the only asset worth building.
I want creators to think about something beyond their next viral moment.
I want them to consider what their businesses will look like in three years, five years, or ten years.
Will they have a recognizable personal brand? Will they have professional relationships outside their existing subscriber communities? Will people be able to discover meaningful information about their work? Will they have more than one source of revenue? Will they have a history of accomplishments, interviews, collaborations, and projects that tells the story of their careers?
Or will they be starting from zero every time an algorithm changes?
Those are the questions that interest me.
The Next Era of the Creator Economy
The Responsibility of Agencies, Brands, and Technology Companies
I also believe the next chapter of the creator economy will require more participation from the businesses that have benefited from its growth.
Agencies have an important role to play, particularly when it comes to helping creators develop sustainable businesses rather than simply maximizing short-term subscription revenue.
Brands need to become more comfortable evaluating creators as professional partners, not just as collections of follower counts and engagement statistics.
Technology companies need to consider whether the products they're building genuinely help creators develop independence or merely create new forms of dependence.
And successful creators have an opportunity to help establish professional standards, share knowledge, mentor newcomers, and introduce other people to the opportunities they've discovered.
This industry has grown rapidly, but its professional infrastructure has not always developed at the same pace.
There are still too many creators trying to navigate complex business decisions without reliable access to education, marketing support, professional networks, or trustworthy service providers.
At the same time, there are businesses that genuinely want to serve this community but struggle to reach creators in a relevant, credible way.
That gap represents an opportunity.
It's one reason we've begun connecting business discovery, editorial publishing, and affiliate opportunities within the Sxgram ecosystem.
I believe a creator should be able to discover a relevant business service without having to search through questionable direct messages or rely entirely on recommendations from strangers.
And I believe businesses should be able to earn creator trust by contributing something meaningful to the community.
The relationship should work in both directions.
Creators Are People Before They're Content Categories
There's one final point I want to make, because I think it gets lost in discussions about the adult creator economy.
The people participating in this industry are far more interesting than the labels we use to describe them.
This month, I had the opportunity to connect with Camille Herron, a five-time world champion ultrarunner and world record holder who has also built a career as a scientist, coach, entrepreneur, and public personality.
Her decision to explore OnlyFans generated attention, including recognition from the platform itself.
But what interests me most about her story isn't simply that a world-class athlete joined a subscription platform.
It's that someone with an extraordinary professional history is continuing to explore new ways to express herself, connect with audiences, and develop her personal brand.
Why should those identities be treated as contradictory?
Why should someone have to choose between being an athlete and being a creator, or between being a scientist and an entertainer?
Why can't a person be all of those things?
I've encountered versions of this question repeatedly through Only Fans Insider.
Some creators are building technology companies. Some are parents. Some are educators, artists, wellness professionals, or entrepreneurs with multiple businesses. Some entered the industry because they saw an economic opportunity. Others discovered an unexpected community or a new form of personal expression.
Their stories don't fit neatly into the categories that social media platforms, advertisers, or traditional media often assign to them.
And that's precisely why I believe they deserve to be told.
A personal brand should reflect the person building it, not the limitations of the platform displaying it.
That's a principle I want to carry forward in everything we're developing.
What I Believe Comes Next
As I look toward the end of 2026, I don't believe the adult creator economy is approaching the end of its growth.
I believe it's entering a more demanding stage of development.
The early conversation was about whether people could make money creating content.
That question has been answered.
The next conversation is about whether those people can build businesses that remain viable when platform rules change, advertising channels disappear, competition increases, or audience behavior evolves.
That requires a different way of thinking.
It requires creators to consider their professional identities beyond individual accounts. It requires agencies to invest in long-term brand development. It requires businesses to offer meaningful services and partnerships. And it requires technology companies to build infrastructure that supports creators as entrepreneurs rather than treating them exclusively as sources of content.
It also requires us to reconsider the role of media.
I don't think press coverage should be reserved for the handful of creators who become famous enough to attract the attention of traditional publications.
I think the creator who launches a new business deserves an opportunity to tell that story.
I think the model who develops a product deserves recognition for the entrepreneurship behind it.
I think the agency helping creators establish sustainable careers deserves professional visibility.
I think the technologist building tools for an underserved industry deserves a place in the conversation.
And I think the people who have spent years being misunderstood deserve the opportunity to explain themselves in their own words.
That's why I launched Only Fans Insider Magazine.
It's why I built Sxgram.
And it's why I continue to believe that the next great opportunity in this industry isn't simply another platform for selling content.
It's the infrastructure that helps the people creating that content become stronger, more visible, more connected, and more independent business owners.
A Final Thought From the Editor's Desk
If there's one thing I hope creators take away from this month's editorial, it's this:
Don't confuse having an audience with owning a business.
An audience is an extraordinary starting point. It can create opportunities, generate revenue, and introduce you to people you might never otherwise meet.
But an audience alone isn't a business strategy.
Your relationships matter. Your reputation matters. Your professional identity matters. The stories people can find about you matter. The opportunities you create outside a single platform matter.
And perhaps most importantly, your ability to continue building when circumstances change matters.
I'm not suggesting that creators abandon Instagram, TikTok, X, OnlyFans, Fansly, or any other platform that helps them earn a living.
Use those platforms. Learn how they work. Build audiences. Develop relationships. Generate revenue.
But don't let any one of them become the entire foundation of your professional future.
Build something that extends beyond them.
Because the real opportunity in the creator economy isn't simply getting people to pay attention to you today.
It's building something worth paying attention to tomorrow.
And I believe the people shaping this industry are only beginning to discover what that can mean.
Cheers!
Joseph Haecker
Editor-in-Chief, Only Fans Insider Magazine
Founder, Sxgram
www.onlyfansinsider.com
www.sxgram.com
Only Fans Insider Magazine is an independent publication and is not affiliated with OnlyFans.

_edited.jpg)






















